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MaverickLan
Calcite | Level 5

Hey all, I've been interested in graphics programming for a while now and have finally bit the bullet and want to try it out. Im quite interested in raytracing and real time rendering but I'm not sure where to start to start learning. Should I start with openGL or Vulkan, c or c++? I'm currently doing a course with c and would like to continue using it after the course is done, but I don't see many resources for programming graphics with c so I may have to switch to c++ anyway.

How did you guys start? have any of you done ray tracing with openGL/Vulkan and c before?

1 REPLY 1
GraphGuy
Meteorite | Level 14

Hmm ... these topics are more of the underlying graphics 'primitives'. The SAS graphics procedures do these things for you (behind the scenes). It would be good to know about them, and how they work, but you don't need to know those things to create graphs in SAS. 🙂

 

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