I work in the game industry but not on graphics, although I have OpenGl knowledge and have implemented quite a few techniques with it in the past (PBR, Cascaded shadow mapping, etc). Books and resources tend to teach or an API or different graphics techniques, which is pretty cool, but I usually struggle with the renderer architecture especially as soon as it starts growing. Hence, I was wondering if any of you guys are familiar with any book/resource that shows how to organize the whole thingy into render passes, or whatever it is used. I am not familiar with Vulkan or DirectX12 and I am not really interested in learning those, but it might help to do so for this purpose?
How does this question relate to SAS software? This looks like general question not for this board.
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