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otagg
Calcite | Level 5

Hello folks!

Together with a friend, we're looking into concurrency & parallelism, but beforehand we want to understand what kind of resource would be best for the Graphics field. Her work is more Mesh oriented while mine is related to Rendering. The aspect that's shared is that we both work in C++. With this in mind, any good pointers?

All help and guidance is very much appreciated.

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