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    <title>topic Book/Resource for Renderer Architecture in Graphics Programming</title>
    <link>https://communities.sas.com/t5/Graphics-Programming/Book-Resource-for-Renderer-Architecture/m-p/919756#M24443</link>
    <description>&lt;P&gt;I work in the game industry but not on graphics, although I have OpenGl knowledge and have implemented quite a few techniques with it in the past (PBR, Cascaded shadow mapping, etc). Books and resources tend to teach or an API or different graphics techniques, which is pretty cool, but I usually struggle with the renderer architecture especially as soon as it starts growing. Hence, I was wondering if any of you guys are familiar with any book/resource that shows how to organize the whole thingy into render passes, or whatever it is used. I am not familiar with Vulkan or DirectX12 and I am not really interested in learning those, but it might help to do so for this purpose?&lt;/P&gt;</description>
    <pubDate>Mon, 11 Mar 2024 13:12:04 GMT</pubDate>
    <dc:creator>w1adde</dc:creator>
    <dc:date>2024-03-11T13:12:04Z</dc:date>
    <item>
      <title>Book/Resource for Renderer Architecture</title>
      <link>https://communities.sas.com/t5/Graphics-Programming/Book-Resource-for-Renderer-Architecture/m-p/919756#M24443</link>
      <description>&lt;P&gt;I work in the game industry but not on graphics, although I have OpenGl knowledge and have implemented quite a few techniques with it in the past (PBR, Cascaded shadow mapping, etc). Books and resources tend to teach or an API or different graphics techniques, which is pretty cool, but I usually struggle with the renderer architecture especially as soon as it starts growing. Hence, I was wondering if any of you guys are familiar with any book/resource that shows how to organize the whole thingy into render passes, or whatever it is used. I am not familiar with Vulkan or DirectX12 and I am not really interested in learning those, but it might help to do so for this purpose?&lt;/P&gt;</description>
      <pubDate>Mon, 11 Mar 2024 13:12:04 GMT</pubDate>
      <guid>https://communities.sas.com/t5/Graphics-Programming/Book-Resource-for-Renderer-Architecture/m-p/919756#M24443</guid>
      <dc:creator>w1adde</dc:creator>
      <dc:date>2024-03-11T13:12:04Z</dc:date>
    </item>
    <item>
      <title>Re: Book/Resource for Renderer Architecture</title>
      <link>https://communities.sas.com/t5/Graphics-Programming/Book-Resource-for-Renderer-Architecture/m-p/919768#M24444</link>
      <description>&lt;P&gt;How does this question relate to SAS software? This looks like general question not for this board.&lt;/P&gt;</description>
      <pubDate>Mon, 11 Mar 2024 14:45:45 GMT</pubDate>
      <guid>https://communities.sas.com/t5/Graphics-Programming/Book-Resource-for-Renderer-Architecture/m-p/919768#M24444</guid>
      <dc:creator>ballardw</dc:creator>
      <dc:date>2024-03-11T14:45:45Z</dc:date>
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