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    <title>topic Re: Struggling to understand how FXAA works exactly in Graphics Programming</title>
    <link>https://communities.sas.com/t5/Graphics-Programming/Struggling-to-understand-how-FXAA-works-exactly/m-p/891744#M24062</link>
    <description>&lt;P&gt;I think you may be on the wrong forum unless you show us some SAS code that is using this "FXAA".&lt;/P&gt;</description>
    <pubDate>Wed, 30 Aug 2023 15:13:40 GMT</pubDate>
    <dc:creator>ballardw</dc:creator>
    <dc:date>2023-08-30T15:13:40Z</dc:date>
    <item>
      <title>Struggling to understand how FXAA works exactly</title>
      <link>https://communities.sas.com/t5/Graphics-Programming/Struggling-to-understand-how-FXAA-works-exactly/m-p/891670#M24061</link>
      <description>&lt;P&gt;Ive been stumped by FXAA for over a week, going through the Nvidia paper, source code, and some implementations online but I dont completely understand it. Parts I understand:&lt;/P&gt;&lt;P&gt;You look at a 3x3 block, deciding an edge and edge direction based on luminance delta values&lt;/P&gt;&lt;P&gt;You loop through that edge (in between pixels?, Bilinear filtering a must?) In both a positive and negative direction.&lt;/P&gt;&lt;P&gt;I don't understand what youre supposed to do after that. I would appreciate any help as this is driving me insane, if theres a visual explanation somewhere in detail then even better.&lt;/P&gt;</description>
      <pubDate>Wed, 30 Aug 2023 10:47:51 GMT</pubDate>
      <guid>https://communities.sas.com/t5/Graphics-Programming/Struggling-to-understand-how-FXAA-works-exactly/m-p/891670#M24061</guid>
      <dc:creator>saskun</dc:creator>
      <dc:date>2023-08-30T10:47:51Z</dc:date>
    </item>
    <item>
      <title>Re: Struggling to understand how FXAA works exactly</title>
      <link>https://communities.sas.com/t5/Graphics-Programming/Struggling-to-understand-how-FXAA-works-exactly/m-p/891744#M24062</link>
      <description>&lt;P&gt;I think you may be on the wrong forum unless you show us some SAS code that is using this "FXAA".&lt;/P&gt;</description>
      <pubDate>Wed, 30 Aug 2023 15:13:40 GMT</pubDate>
      <guid>https://communities.sas.com/t5/Graphics-Programming/Struggling-to-understand-how-FXAA-works-exactly/m-p/891744#M24062</guid>
      <dc:creator>ballardw</dc:creator>
      <dc:date>2023-08-30T15:13:40Z</dc:date>
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